Difference between revisions of "Video Game Soundtrack"

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For my MU 2300 Final Project I created a short video game soundtrack. I wanted my soundtrack to pair well with a story-mode futuristic pc game. Each track has a different sound because each of these places describe different locations and points in the game. Some tracks are more relaxed and reverbed to give the feeling of being in a large abandoned room while one is pumping synth wave music that mimics being at an underground rave, and another is a dark toned track that is supposed to imply the feeling of uncertainty and danger. Even though each track features a different place all of their overall vibes are lo-fi. The soundtrack is best played on headphones like a pc player would most typically listen to it. To create the sounds I used Ableton Live and sampled from a Cymatics sample pack. I also used some of the samples inside of Ableton along with reverb, eq and resonance to create a specific sound.  
 
For my MU 2300 Final Project I created a short video game soundtrack. I wanted my soundtrack to pair well with a story-mode futuristic pc game. Each track has a different sound because each of these places describe different locations and points in the game. Some tracks are more relaxed and reverbed to give the feeling of being in a large abandoned room while one is pumping synth wave music that mimics being at an underground rave, and another is a dark toned track that is supposed to imply the feeling of uncertainty and danger. Even though each track features a different place all of their overall vibes are lo-fi. The soundtrack is best played on headphones like a pc player would most typically listen to it. To create the sounds I used Ableton Live and sampled from a Cymatics sample pack. I also used some of the samples inside of Ableton along with reverb, eq and resonance to create a specific sound.  
  
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[[Categories: Foundation of Music Technology (2300) Advisor:Manzo]]
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<div style="position: relative; padding-bottom: 56.25%; padding-top: 0px; height: 0; overflow: auto; -webkit-overflow-scrolling: touch;"><htmltag tagname="iframe" id="ensembleEmbeddedContent_o5-SXmjb9EONpHmG-T_FqQ" src="https://video.wpi.edu/hapi/v1/contents/5e929fa3-db68-43f4-8da4-7986f93fc5a9/plugin?embedAsThumbnail=false&displayTitle=false&startTime=0&autoPlay=false&hideControls=true&showCaptions=false&displaySharing=false&displayAnnotations=false&displayAttachments=false&displayLinks=false&displayEmbedCode=false&displayDownloadIcon=false&displayMetaData=false&displayCredits=false&audioPreviewImage=false&displayCaptionSearch=false&displayViewersReport=false&displayAxdxs=false" title="Game Track #4" frameborder="0" style="position: absolute; top: 0; left: 0; width: 100%; height: 100%;" scrolling="no" allowfullscreen></htmltag></div>
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[[Category:Foundation of Music Technology (2300)]] [[Category:Advisor:Manzo]]

Revision as of 01:04, 16 October 2020

Amaya Massari: For my MU 2300 Final Project I created a short video game soundtrack. I wanted my soundtrack to pair well with a story-mode futuristic pc game. Each track has a different sound because each of these places describe different locations and points in the game. Some tracks are more relaxed and reverbed to give the feeling of being in a large abandoned room while one is pumping synth wave music that mimics being at an underground rave, and another is a dark toned track that is supposed to imply the feeling of uncertainty and danger. Even though each track features a different place all of their overall vibes are lo-fi. The soundtrack is best played on headphones like a pc player would most typically listen to it. To create the sounds I used Ableton Live and sampled from a Cymatics sample pack. I also used some of the samples inside of Ableton along with reverb, eq and resonance to create a specific sound.