Difference between revisions of "Simon Game in Max"

From vjmedia
(Simon-clone game on Max MSP using a PS2 controller)
 
(No difference)

Revision as of 12:33, 27 February 2013

Project Proposal

What I intended to do

As a final project for this course, I will attempt to utilize what we’ve learned so far about Cycling ’74 Max MSP in combination with using a PS2 remote to generate some kind of musical aspect. Ideas that I have so far include using the buttons to on the controller to make certain sounds or initiate certain patches within Max. I’m leaning towards the idea of creating a Simon-like game within Max if I can get everything to work.

What skills I already know

I already know how to use Max to some extent, along with passing MIDI channels to other programs such as Ableton Live, and Acoustica Mixcraft. If I need to edit sound files, I can do that from within Audacity.

What skills are yet to be learned

Throughout this particular course, we have been learning a few things at a time with the Max program. Although it is not necessarily one of my favorite programs out there, this project will make me concentrate on using applications that I don’t necessarily prefer along with allowing me to create something interactive instead of just a composition created in Ableton Live.

Deliverable(s)

The final project should include a Max application file, along with any associated sound files needed. If I need to implement other objects not native to Max, I will be sure to include those as well. The entire project will be compressed into a .zip file and uploaded to myWPI.

Current Project Status

Incomplete as of 2/27/13 due to a "Stack Overflow" error in Max. Figuring out how to fix it for the time being. The only "working" parts of the project are making sounds with the buttons pressed on the PS2 controller.