Difference between revisions of "Motion Tracking in Space Prototype"

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(Created page with 'Category:Interactive Systems Category:Multimedia Category:Gaming Category: Advisor:Manzo This prototype was developed by Zac Chupka, Kyle Burns, and Danielle LaR…')
 
 
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[[Category:Multimedia]]
 
[[Category:Multimedia]]
 
[[Category:Gaming]]
 
[[Category:Gaming]]
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[[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
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[[Category:Sound Design]]
 
[[Category: Advisor:Manzo]]
 
[[Category: Advisor:Manzo]]
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[[Category:IQP]]
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This prototype was developed by Zac Chupka, Kyle Burns, and Danielle LaRose for their Interactive Qualifying Project at Worcester Polytechnic Institute. It is designed to informally teach students to basics of music composition through motion tracking and augmented reality. Users will find themselves standing on the moon surrounded by planets and other space-like objects. These objects may be interacted with by "touching" them with any part of their body. Activating these objects will play various instruments that accompany a looping drum track to create a well composed song. They may be triggered in dozens of different combinations to give the song a unique feel. It teaches how songs are created and how instruments work together to make them sound audibly pleasing.
  
This prototype was developed by Zac Chupka, Kyle Burns, and Danielle LaRose for their Interactive Qualifying Project at Worcester Polytechnic Institute. It is designed to informally teach students to basics of music composition through motion tracking and augmented reality. Users will find themselves standing on the moon surrounded by planets and other space-like objects. These objects may be interacted with by "touching" them with any part of their body. Activating these objects will play various instruments that accompany a looping drum track to create a well composed song. They may be triggered in dozens of different combinations to give the song a unique feel. It teaches how songs are created and how instruments work together to make them sound audibly pleasing.
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<youtube>https://www.youtube.com/watch?v=RRfWmcHYgpY</youtube>
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<mediaplayer>http://media.wpi.edu/Academics/Depts/HUA/Manzo/IQP_Demo_Vid_Chupka.mp4.mp4</mediaplayer>
  
View a demo of the prototype [https://onedrive.live.com/redir?resid=242187B30126EE2F!1411&authkey=!AJ-aMAbKLRyoAFQ&ithint=video%2c.mp4 here]
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Original Project Download: http://media.wpi.edu/Academics/Depts/HUA/Manzo/IQP_Interactive_Music_Systems_2013_2014.zip
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<br>Updated Project Download: http://media.wpi.edu/Academics/Depts/HUA/Manzo/IMSFinal.zip

Latest revision as of 15:54, 8 May 2015

This prototype was developed by Zac Chupka, Kyle Burns, and Danielle LaRose for their Interactive Qualifying Project at Worcester Polytechnic Institute. It is designed to informally teach students to basics of music composition through motion tracking and augmented reality. Users will find themselves standing on the moon surrounded by planets and other space-like objects. These objects may be interacted with by "touching" them with any part of their body. Activating these objects will play various instruments that accompany a looping drum track to create a well composed song. They may be triggered in dozens of different combinations to give the song a unique feel. It teaches how songs are created and how instruments work together to make them sound audibly pleasing.

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Original Project Download: http://media.wpi.edu/Academics/Depts/HUA/Manzo/IQP_Interactive_Music_Systems_2013_2014.zip
Updated Project Download: http://media.wpi.edu/Academics/Depts/HUA/Manzo/IMSFinal.zip