Graham Held - Core Abridged

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Revision as of 00:31, 13 October 2016 by Gheld (talk | contribs)
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Here is the final project.

I created an audiovisualizer in Unreal 4 which can be customized however I like. For the piece I wanted to create something spacey and massive - so a lot of reverb. Here is a link to the result because the wiki servers don't work.

Video Link