Difference between revisions of "Cameron Pietraski Final Project MU2300 - Game Trailer"

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'''Context'''
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===Context:===
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For context, the game used in the trailer is one that I made last summer independently of this course.
 
For context, the game used in the trailer is one that I made last summer independently of this course.
  
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[[File:GameTrailer.mp4|thumb|The audio is the main focus of the trailer]]
 
[[File:GameTrailer.mp4|thumb|The audio is the main focus of the trailer]]
  
'''Description:'''
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===Description:===
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The composition used in the trailer was made using the digital audio workspace, soundtrap. Since the focus of the project was the audio, I created that prior to any recording of gameplay, while still keeping in mind the style of game such that the music would fit thematically. Ironically, this resulted in the most difficult portion of the project editing the video to match the audio.
 
The composition used in the trailer was made using the digital audio workspace, soundtrap. Since the focus of the project was the audio, I created that prior to any recording of gameplay, while still keeping in mind the style of game such that the music would fit thematically. Ironically, this resulted in the most difficult portion of the project editing the video to match the audio.

Latest revision as of 23:50, 10 August 2023

Context:

For context, the game used in the trailer is one that I made last summer independently of this course.

I created a trailer for a video game utilizing different music composition methods learned throughout class. I chose to do this because it's been a while since I worked on this game and decided to do something related to it to get myself interested in it again.

File:GameTrailer.mp4

Description:

The composition used in the trailer was made using the digital audio workspace, soundtrap. Since the focus of the project was the audio, I created that prior to any recording of gameplay, while still keeping in mind the style of game such that the music would fit thematically. Ironically, this resulted in the most difficult portion of the project editing the video to match the audio.