Difference between revisions of "Unity Xbox360 Controller Tutorial"
From vjmedia
(Created page with 'For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controlle…') |
|||
Line 1: | Line 1: | ||
For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor. | For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor. | ||
+ | |||
+ | <mediaPLayer>\\research.wpi.edu\hu3910\student uploads\Josue Malaver\Unity_Joystick_Tutorial.mp4</mediaplayer> |
Revision as of 05:05, 24 April 2013
For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor.
The media player is loading...