Difference between revisions of "P5 Glove"

From vjmedia
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- [http://www.vrealities.com/P5.html P5 Gaming Glove] by Essential Reality
 
- [http://www.vrealities.com/P5.html P5 Gaming Glove] by Essential Reality
 
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<mediaplayer>http://www.youtube.com/watch?v=ika0n8ap7ro&feature=share&list=PL6EB2D75BE3488A78</mediaplayer>
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<mediaplayer>http://media.wpi.edu/Academics/Depts/HUA/Manzo/cantchangevideo/EAMIR P5 Glove (2007).mp4</mediaplayer>
  
[[Category:Interactive Systems]]
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[[Category:Interactive Systems]][[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
 
[[Category:Multimedia]]
 
[[Category:Multimedia]]
 
[[Category:Gaming]]
 
[[Category:Gaming]]
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[[Category: Advisor:Manzo]]

Revision as of 18:47, 20 April 2013

EAMIR logo.png The P5 glove® controller sends 5 streams of continuous data for each of the five fingers on the glove. Data is also sent with respect to the glove’s X Y and Z orientation. In this example, the EAMIR software translates the finger bend data to chords from the C Major scale. Buttons on the glove can be programmed to trigger modulation (common-tone, chromatic mediant, etc.). X, Y, and Z data can be programmed to control dynamics, arpeggiation tempo, and other aspects of the performance.

This project was developed by V.J. Manzo, PhD and is available here. More information on EAMIR is available here.


Hardware:

- P5 Gaming Glove by Essential Reality


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