Difference between revisions of "Uneal Engine 4 Music Visualizer"
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For my final project, I created a 3D music visualizer. In order to create this, I used Unreal Engine 4 as the base engine that will drive things like rendering the graphics. The rest of the project will be written in C++ and Unreal Engine's native visual programming language called Blueprints. Musically, I had to experiment with different midi and waveform compositions to determine what the best way to represent them visually will be. For the technical aspect of this project, I worked directly with the data of the music to be able to create the visualizer. There is also the fact that I will need to be writing the visualizer. This program serves as an interesting way of interacting with music beyond the traditional audio aspect we are used to. This program would also be easily imported into other Unreal Engine projects, so if another creator wanted to use it in their creations, it could be easily added. | For my final project, I created a 3D music visualizer. In order to create this, I used Unreal Engine 4 as the base engine that will drive things like rendering the graphics. The rest of the project will be written in C++ and Unreal Engine's native visual programming language called Blueprints. Musically, I had to experiment with different midi and waveform compositions to determine what the best way to represent them visually will be. For the technical aspect of this project, I worked directly with the data of the music to be able to create the visualizer. There is also the fact that I will need to be writing the visualizer. This program serves as an interesting way of interacting with music beyond the traditional audio aspect we are used to. This program would also be easily imported into other Unreal Engine projects, so if another creator wanted to use it in their creations, it could be easily added. | ||
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+ | <htmltag tagname="iframe" id="ensembleEmbeddedContent_VIfQV0F2fkCAjS1PSALt-g" src="https://video.wpi.edu/hapi/v1/contents/57d08754-7641-407e-808d-2d4f4802edfa/plugin?embedAsThumbnail=false&displayTitle=false&startTime=0&autoPlay=false&hideControls=true&showCaptions=false&displaySharing=false&displayAnnotations=false&displayAttachments=false&displayLinks=false&displayEmbedCode=false&displayDownloadIcon=false&displayMetaData=false&displayCredits=false&audioPreviewImage=false&displayCaptionSearch=false&displayViewersReport=false&displayAxdxs=false" title="Music Visualizer" frameborder="0" style="position: absolute; top: 750; left: 50; width: 45%; height: 45%;" scrolling="no" allowfullscreen></htmltag> | ||
[[Category:Development Toolkits]][[Category:Interactive Systems]][[Category:Multimedia]] | [[Category:Development Toolkits]][[Category:Interactive Systems]][[Category:Multimedia]] |
Revision as of 23:22, 15 October 2020
This page is for Noah Darveau's Final Project for MU2300.
For my final project, I created a 3D music visualizer. In order to create this, I used Unreal Engine 4 as the base engine that will drive things like rendering the graphics. The rest of the project will be written in C++ and Unreal Engine's native visual programming language called Blueprints. Musically, I had to experiment with different midi and waveform compositions to determine what the best way to represent them visually will be. For the technical aspect of this project, I worked directly with the data of the music to be able to create the visualizer. There is also the fact that I will need to be writing the visualizer. This program serves as an interesting way of interacting with music beyond the traditional audio aspect we are used to. This program would also be easily imported into other Unreal Engine projects, so if another creator wanted to use it in their creations, it could be easily added.