Difference between revisions of "Yin Zhang - Final Project"
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'''NOTICE:''' If above video does not appear, try switching web browsers. This type of media file has been found to conflict with Google Chrome and other browser types. | '''NOTICE:''' If above video does not appear, try switching web browsers. This type of media file has been found to conflict with Google Chrome and other browser types. | ||
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[[Category:Development Toolkits]][[Category:Pedagogy, Theory, and Research Resources]][[Category:Interactive Systems]][[Category:Multimedia]][[Category: Advisor:Manzo]] | [[Category:Development Toolkits]][[Category:Pedagogy, Theory, and Research Resources]][[Category:Interactive Systems]][[Category:Multimedia]][[Category: Advisor:Manzo]] |
Revision as of 19:39, 9 July 2020
My Project is to modify a battle BGM from a videogame called Pokemon and add some sounds made and modified by myself to create a vivid scene that we act as a player to challenge the champion in that world.
By now, I have already know cut and separate a whole track into different pieces so that I can make adjustments on the different pieces instead of the whole part. And I know how to use the compressor and effect to refine the timbre of the sounds. With that skill, I can make the sounds needed by myself. For example, if I want to include the sound of the heart beating in my project, I do not need to really record that sound. Instead, I can make a sound by my hand and use effects to achieve my goal.
The deliverable is a piece of music that drags the audience into the champion battle. My audience will include not only Pokemon game plays or general gamers but also people who want to have a vivid experience to battle with a strong person.
Hardware:
-Mac
Software:
- GarageBand
NOTICE: If above video does not appear, try switching web browsers. This type of media file has been found to conflict with Google Chrome and other browser types.
<mp3playe>https://vjmedia.wpi.edu/File:MU2300_Final_Projectyz.wav</mp3playe>