Difference between revisions of ""Rainy Day" Video Game Music"

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My final project was an extension of the assignment to write music for a video game.  The plot involves a person walking home from work on a rainy day after just getting fired, so my music attempts to capture the feelings that petrson might be experiencing.  The mood is supossed to inprove on the walk home after interacting with people on the way.  Similarly, the music attempts to become more "bright", while still feeling distant and numb.
 
My final project was an extension of the assignment to write music for a video game.  The plot involves a person walking home from work on a rainy day after just getting fired, so my music attempts to capture the feelings that petrson might be experiencing.  The mood is supossed to inprove on the walk home after interacting with people on the way.  Similarly, the music attempts to become more "bright", while still feeling distant and numb.
  
<mp3player>http://media.wpi.edu/Academics/Depts/HUA/Manzo/crhango_finalcomp</mp3player>
+
<mp3player>http://media.wpi.edu/Academics/Depts/HUA/Manzo/crhango_final_comp.mp3</mp3player>

Revision as of 14:32, 15 October 2014

My final project was an extension of the assignment to write music for a video game. The plot involves a person walking home from work on a rainy day after just getting fired, so my music attempts to capture the feelings that petrson might be experiencing. The mood is supossed to inprove on the walk home after interacting with people on the way. Similarly, the music attempts to become more "bright", while still feeling distant and numb.

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