Difference between revisions of "Wii drum and wii baton"
From vjmedia
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Wii Drum | Wii Drum | ||
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+ | <youtube>trTeXfmD1ao</youtube> | ||
Demo: | Demo: | ||
− | + | <mediaplayer>http://media.wpi.edu/Academics/Depts/HUA/Manzo/Wii_Remote_and_Baton/Wii_Baton_Drum.mp4</mediaplayer> | |
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+ | [http://media.wpi.edu/Academics/Depts/HUA/Manzo/Wii_Remote_and_Baton/wii_baton.maxpat Max Patch] | ||
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+ | [[Category: Interactive Systems]] | ||
+ | [[Category: Advisor:Manzo]] |
Latest revision as of 17:57, 15 April 2015
In this project, we explored the Wii Remote sensor as both baton and drum. Buttons “A”, “B”, “1”, “2” on Wii Remote are employed to do function control.
A: start/stop accelerometer sensing.
B: start/stop music
1: switch to baton mode
2: switch to drum mode
Currently, there are three different drum sounds. And baton mode and drum modes are interactive to each other. For example, if we want to change the music tempo, we can switch to baton mode and change the music speed. After we get satisfied tempo, we can switch back to drum mode and tempo of music will keep same.
Reference: Wii Drum
Demo:
The media player is loading...
Source: Max Patch