Difference between revisions of "Rock Rap n Roll"

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=Overview=
 
=Overview=
 
Rap Rock 'N Roll was an interactive music system created by Paramount Interactive in 1993. Here is what it looked/functioned like running inside of a Windows 7 virtual machine with awful audio latency and glitches:<br>
 
Rap Rock 'N Roll was an interactive music system created by Paramount Interactive in 1993. Here is what it looked/functioned like running inside of a Windows 7 virtual machine with awful audio latency and glitches:<br>
<youtube>https://youtu.be/akA-BuRlx0U</youtube><br>
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<youtube>https://www.youtube.com/watch?v=k2g1hNFG9og</youtube>
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<youtube>https://youtu.be/akA-BuRlx0U</youtube>
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=A Term 2022 Project=
 
=A Term 2022 Project=
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* How is the soundport size determined on other instruments? (Martin, Takamine, Taylor, etc.)
 
* How is the soundport size determined on other instruments? (Martin, Takamine, Taylor, etc.)
 
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<br>
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[[File:RRR_Gui.png|400px]]<br>
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===Goals===
 
===Goals===
 
The goal of this project is to 1) between the size/shape of an instrument's body with the size/shape/location of the instrument's soundport 2) through a document or '''ideally''' an interactive or simulated element (webpage, MatLab or Ansys file, spreedsheet, etc.), so that when the dimensions for an instrument body are specified the appropriate-sized soundport is produced.
 
The goal of this project is to 1) between the size/shape of an instrument's body with the size/shape/location of the instrument's soundport 2) through a document or '''ideally''' an interactive or simulated element (webpage, MatLab or Ansys file, spreedsheet, etc.), so that when the dimensions for an instrument body are specified the appropriate-sized soundport is produced.

Latest revision as of 16:47, 28 June 2022

Overview

Rap Rock 'N Roll was an interactive music system created by Paramount Interactive in 1993. Here is what it looked/functioned like running inside of a Windows 7 virtual machine with awful audio latency and glitches:

A Term 2022 Project

Overview

The objective of this prohect is to recreate this interactive application so that it can run inside of a browser.


Guiding Questions:

  • What kind of pressure inside of the guitar needs to be alleviated in order for air to flow through the body most efficiently?
  • Is there a perfect size soundport where by the instrument's voice becomes louder in certain frequencies than others?
  • What happens when the soundport is too small or too large?
  • How is the soundport size determined on other instruments? (Martin, Takamine, Taylor, etc.)


RRR Gui.png

Goals

The goal of this project is to 1) between the size/shape of an instrument's body with the size/shape/location of the instrument's soundport 2) through a document or ideally an interactive or simulated element (webpage, MatLab or Ansys file, spreedsheet, etc.), so that when the dimensions for an instrument body are specified the appropriate-sized soundport is produced.

Project Outcomes

Summary of project outcomes

Overview

summary of process and scope goes here


Resources

Summary of methods and resources used/developed goes here. Photos, figures, and videos are helpful—and you can link Git repos and papers in the separate Project Resources section below this.


Future Goals/Recommendations

If you had another year and a million dollar budget to coach a team through the next parts of this project, what insights, resources, and key statements might you give as a starting point for the next team?

Project Files & Resources

Git Repository

All files for this project are stored on the secured repository below. Contact Manzo for access once you've made an account on the Git (see Help).