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  • *[[:Category:Algorithmic, Interactive, & Electro-acoustic Compositions|Algorithmic, Interactive, & Electro-acoustic Compositions]] *[[Before_Heaven | Before Heaven: Music Composition Game]]
    9 KB (1,141 words) - 20:15, 8 November 2023
  • ...lls into and create a category tags such as <nowiki>[[Category:Algorithmic Composition]] or [[Category:Interactive Systems]]</nowiki>. You can see all of the cate [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
    6 KB (917 words) - 16:16, 17 March 2021
  • ...s or her own perception of things. In this project I created an electronic composition of my own that fits the video and reflects how I feel about the piece of ar [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
    6 KB (919 words) - 18:10, 24 February 2023
  • Brendan's very pretentious final music composition: [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
    560 bytes (91 words) - 00:17, 28 February 2015
  • Final Composition for Digital Soung Desing</p> [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
    997 bytes (164 words) - 01:34, 20 December 2013
  • The piece seen below is an algorithmic work, making use of "open F tuning" on a standard 6 string guitar as the pr Primary composition and editing by Ryan McKenna.
    778 bytes (109 words) - 06:42, 29 March 2015
  • Final Composition for Electronic Music Composition</p> [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
    1 KB (222 words) - 01:32, 20 December 2013
  • Final Composition for Electronic Music Composition</p> [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
    423 bytes (51 words) - 03:17, 16 October 2013
  • [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]] ...Institute. It is designed to informally teach students to basics of music composition through motion tracking and augmented reality. Users will find themselves s
    1 KB (196 words) - 15:54, 8 May 2015
  • [[Category:Algorithmic Composition]] or [[Category:Interactive Systems]].
    590 bytes (88 words) - 04:42, 12 December 2020
  • <nowiki> This composition is a pseudo-procedurally generated piece based on two different activites, ...executed in vastly different styles depending on who is trying them. This composition focuses on attaining the high level "feel" of
    2 KB (252 words) - 13:23, 5 May 2015
  • ...evolved it, while mapping cells to notes to produce an interesting musical composition. The notefilter object, which I use to set up this mapping, can be used to [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions‏‎ ]] [[Category:Advisor:M
    1 KB (170 words) - 05:18, 18 December 2015
  • ...oject falls into and create a category tags such as [[Category:Algorithmic Composition]] or [[Category:Interactive Systems]]. You can see all of the categories fr
    1,008 bytes (166 words) - 03:21, 19 December 2015
  • ...s or her own perception of things. In this project I created an electronic composition of my own that fits the video and reflects how I feel about the piece of ar [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
    1 KB (183 words) - 21:07, 2 May 2016
  • [[Category:Algorithmic Composition]]
    432 bytes (61 words) - 01:54, 4 May 2016
  • ...f the project, I barely knew how to manipulate audio by software. My final composition, Monopoly, represents the deliverable for this Practicum. During the proces [[Category:Sound Design]] [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]]
    889 bytes (146 words) - 18:21, 24 August 2016
  • [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]] [[Category:Electronic Music Composition (3620)]]
    808 bytes (92 words) - 05:28, 12 October 2016
  • ...it. The synthesizer over the first drop was developed using an algorithmic composition script in Python. The second drop was created by converting audio from my b [[Category:Electronic Music Composition (3620)]] [[Category: Advisor:Manzo]]
    817 bytes (121 words) - 00:17, 1 May 2019
  • [[Category:Algorithmic Composition]]
    747 bytes (132 words) - 19:26, 10 October 2019
  • ...s converted (character by character) to ASCII and is played as chords. The composition consists of 5 different patterns and a Constants.java file where values can [[Category:Algorithmic, Interactive, & Electro-acoustic Compositions]][[Category: Advisor:Manzo]]
    2 KB (306 words) - 21:41, 13 December 2019

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