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	<id>https://vjmedia.wpi.edu/index.php?action=history&amp;feed=atom&amp;title=Video_Game_Soundtrack</id>
	<title>Video Game Soundtrack - Revision history</title>
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	<updated>2026-05-01T12:53:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Video_Game_Soundtrack&amp;diff=248749&amp;oldid=prev</id>
		<title>Atmassari at 01:06, 16 October 2020</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Video_Game_Soundtrack&amp;diff=248749&amp;oldid=prev"/>
		<updated>2020-10-16T01:06:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:06, 16 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;position: relative; padding-bottom: 56.25%; padding-top: 0px; height: 0; overflow: auto; -webkit-overflow-scrolling: touch;&amp;quot;&amp;gt;&amp;lt;htmltag tagname=&amp;quot;iframe&amp;quot; id=&amp;quot;ensembleEmbeddedContent_vh9fC-acXkeLsfutHRRI6g&amp;quot; src=&amp;quot;https://video.wpi.edu/hapi/v1/contents/0b5f1fbe-9ce6-475e-8bb1-fbad1d1448ea/plugin?embedAsThumbnail=false&amp;amp;displayTitle=false&amp;amp;startTime=0&amp;amp;autoPlay=false&amp;amp;hideControls=true&amp;amp;showCaptions=false&amp;amp;displaySharing=false&amp;amp;displayAnnotations=false&amp;amp;displayAttachments=false&amp;amp;displayLinks=false&amp;amp;displayEmbedCode=false&amp;amp;displayDownloadIcon=false&amp;amp;displayMetaData=false&amp;amp;displayCredits=false&amp;amp;audioPreviewImage=false&amp;amp;displayCaptionSearch=false&amp;amp;displayViewersReport=false&amp;amp;displayAxdxs=false&amp;quot; title=&amp;quot;Game Track #6&amp;quot; frameborder=&amp;quot;0&amp;quot; style=&amp;quot;position: absolute; top: 0; left: 0; width: 100%; height: 100%;&amp;quot; scrolling=&amp;quot;no&amp;quot; allowfullscreen&amp;gt;&amp;lt;/htmltag&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;position: relative; padding-bottom: 56.25%; padding-top: 0px; height: 0; overflow: auto; -webkit-overflow-scrolling: touch;&amp;quot;&amp;gt;&amp;lt;htmltag tagname=&amp;quot;iframe&amp;quot; id=&amp;quot;ensembleEmbeddedContent_vh9fC-acXkeLsfutHRRI6g&amp;quot; src=&amp;quot;https://video.wpi.edu/hapi/v1/contents/0b5f1fbe-9ce6-475e-8bb1-fbad1d1448ea/plugin?embedAsThumbnail=false&amp;amp;displayTitle=false&amp;amp;startTime=0&amp;amp;autoPlay=false&amp;amp;hideControls=true&amp;amp;showCaptions=false&amp;amp;displaySharing=false&amp;amp;displayAnnotations=false&amp;amp;displayAttachments=false&amp;amp;displayLinks=false&amp;amp;displayEmbedCode=false&amp;amp;displayDownloadIcon=false&amp;amp;displayMetaData=false&amp;amp;displayCredits=false&amp;amp;audioPreviewImage=false&amp;amp;displayCaptionSearch=false&amp;amp;displayViewersReport=false&amp;amp;displayAxdxs=false&amp;quot; title=&amp;quot;Game Track #6&amp;quot; frameborder=&amp;quot;0&amp;quot; style=&amp;quot;position: absolute; top: 0; left: 0; width: 100%; height: 100%;&amp;quot; scrolling=&amp;quot;no&amp;quot; allowfullscreen&amp;gt;&amp;lt;/htmltag&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Foundation &lt;/del&gt;of Music Technology (2300)]] [[Category:Advisor:Manzo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Foundations &lt;/ins&gt;of Music Technology (2300)]] [[Category:Advisor:Manzo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Atmassari</name></author>
		
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	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Video_Game_Soundtrack&amp;diff=248748&amp;oldid=prev</id>
		<title>Atmassari at 01:04, 16 October 2020</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Video_Game_Soundtrack&amp;diff=248748&amp;oldid=prev"/>
		<updated>2020-10-16T01:04:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:04, 16 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For my MU 2300 Final Project I created a short video game soundtrack. I wanted my soundtrack to pair well with a story-mode futuristic pc game. Each track has a different sound because each of these places describe different locations and points in the game. Some tracks are more relaxed and reverbed to give the feeling of being in a large abandoned room while one is pumping synth wave music that mimics being at an underground rave, and another is a dark toned track that is supposed to imply the feeling of uncertainty and danger. Even though each track features a different place all of their overall vibes are lo-fi. The soundtrack is best played on headphones like a pc player would most typically listen to it. To create the sounds I used Ableton Live and sampled from a Cymatics sample pack. I also used some of the samples inside of Ableton along with reverb, eq and resonance to create a specific sound. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For my MU 2300 Final Project I created a short video game soundtrack. I wanted my soundtrack to pair well with a story-mode futuristic pc game. Each track has a different sound because each of these places describe different locations and points in the game. Some tracks are more relaxed and reverbed to give the feeling of being in a large abandoned room while one is pumping synth wave music that mimics being at an underground rave, and another is a dark toned track that is supposed to imply the feeling of uncertainty and danger. Even though each track features a different place all of their overall vibes are lo-fi. The soundtrack is best played on headphones like a pc player would most typically listen to it. To create the sounds I used Ableton Live and sampled from a Cymatics sample pack. I also used some of the samples inside of Ableton along with reverb, eq and resonance to create a specific sound. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Category&lt;/ins&gt;:Foundation of Music Technology (2300)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[Category:&lt;/ins&gt;Advisor:Manzo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Atmassari</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Video_Game_Soundtrack&amp;diff=248731&amp;oldid=prev</id>
		<title>Atmassari: Created page with &quot;Amaya Massari: For my MU 2300 Final Project I created a short video game soundtrack. I wanted my soundtrack to pair well with a story-mode futuristic pc game. Each track has a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Video_Game_Soundtrack&amp;diff=248731&amp;oldid=prev"/>
		<updated>2020-10-16T00:16:56Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Amaya Massari: For my MU 2300 Final Project I created a short video game soundtrack. I wanted my soundtrack to pair well with a story-mode futuristic pc game. Each track has a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Amaya Massari:&lt;br /&gt;
For my MU 2300 Final Project I created a short video game soundtrack. I wanted my soundtrack to pair well with a story-mode futuristic pc game. Each track has a different sound because each of these places describe different locations and points in the game. Some tracks are more relaxed and reverbed to give the feeling of being in a large abandoned room while one is pumping synth wave music that mimics being at an underground rave, and another is a dark toned track that is supposed to imply the feeling of uncertainty and danger. Even though each track features a different place all of their overall vibes are lo-fi. The soundtrack is best played on headphones like a pc player would most typically listen to it. To create the sounds I used Ableton Live and sampled from a Cymatics sample pack. I also used some of the samples inside of Ableton along with reverb, eq and resonance to create a specific sound. &lt;br /&gt;
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&lt;br /&gt;
[[Categories: Foundation of Music Technology (2300) Advisor:Manzo]]&lt;/div&gt;</summary>
		<author><name>Atmassari</name></author>
		
	</entry>
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