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	<id>https://vjmedia.wpi.edu/index.php?action=history&amp;feed=atom&amp;title=Using_Max_to_Create_Random_Music</id>
	<title>Using Max to Create Random Music - Revision history</title>
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	<updated>2026-06-02T04:01:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Using_Max_to_Create_Random_Music&amp;diff=250061&amp;oldid=prev</id>
		<title>Rjpfisterer: Max was used for logical yet randomly variable chord and melody creation</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Using_Max_to_Create_Random_Music&amp;diff=250061&amp;oldid=prev"/>
		<updated>2021-05-12T14:58:21Z</updated>

		<summary type="html">&lt;p&gt;Max was used for logical yet randomly variable chord and melody creation&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:58, 12 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MUFMTFP.mp4|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Test&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MUFMTFP.mp4|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Video of Max Logical Music Maker&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I used logic and random number generation to create randomized music. While making entirely random music can be useful, I focused in on a simple musical idea that could be easily programmed. I used the base six chords as a base for the song: I, ii, iii, IV, V, iv. the order of which was determined by logic as well as by RNG. The I can go anywhere, ii to V, ii to iv, iv to I or V, V to I, and iv to ii. The chords always have the third, but the fifth, octave, and third an octave up each have a 50% chance of being played. The melody on top is based on the chord being played, either playing a C note, or a part of the chord at any given time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I used logic and random number generation to create randomized music. While making entirely random music can be useful, I focused in on a simple musical idea that could be easily programmed. I used the base six chords as a base for the song: I, ii, iii, IV, V, iv. the order of which was determined by logic as well as by RNG. The I can go anywhere, ii to V, ii to iv, iv to I or V, V to I, and iv to ii. The chords always have the third, but the fifth, octave, and third an octave up each have a 50% chance of being played. The melody on top is based on the chord being played, either playing a C note, or a part of the chord at any given time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-vjmedia_:diff::1.12:old-250060:rev-250061 --&gt;
&lt;/table&gt;</summary>
		<author><name>Rjpfisterer</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Using_Max_to_Create_Random_Music&amp;diff=250060&amp;oldid=prev</id>
		<title>Rjpfisterer: Max was used for logical yet randomly variable chord and melody creation</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Using_Max_to_Create_Random_Music&amp;diff=250060&amp;oldid=prev"/>
		<updated>2021-05-12T14:55:52Z</updated>

		<summary type="html">&lt;p&gt;Max was used for logical yet randomly variable chord and melody creation&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:55, 12 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MU FMT FP&lt;/del&gt;.mp4|Test&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MUFMTFP&lt;/ins&gt;.mp4|Test&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/gallery&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I used logic and random number generation to create randomized music. While making entirely random music can be useful, I focused in on a simple musical idea that could be easily programmed. I used the base six chords as a base for the song: I, ii, iii, IV, V, iv. the order of which was determined by logic as well as by RNG. The I can go anywhere, ii to V, ii to iv, iv to I or V, V to I, and iv to ii. The chords always have the third, but the fifth, octave, and third an octave up each have a 50% chance of being played. The melody on top is based on the chord being played, either playing a C note, or a part of the chord at any given time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I used logic and random number generation to create randomized music. While making entirely random music can be useful, I focused in on a simple musical idea that could be easily programmed. I used the base six chords as a base for the song: I, ii, iii, IV, V, iv. the order of which was determined by logic as well as by RNG. The I can go anywhere, ii to V, ii to iv, iv to I or V, V to I, and iv to ii. The chords always have the third, but the fifth, octave, and third an octave up each have a 50% chance of being played. The melody on top is based on the chord being played, either playing a C note, or a part of the chord at any given time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-vjmedia_:diff::1.12:old-250058:rev-250060 --&gt;
&lt;/table&gt;</summary>
		<author><name>Rjpfisterer</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Using_Max_to_Create_Random_Music&amp;diff=250058&amp;oldid=prev</id>
		<title>Rjpfisterer: Max was used for logical yet randomly variable chord and melody creation</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Using_Max_to_Create_Random_Music&amp;diff=250058&amp;oldid=prev"/>
		<updated>2021-05-12T14:55:06Z</updated>

		<summary type="html">&lt;p&gt;Max was used for logical yet randomly variable chord and melody creation&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:55, 12 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;MU FMT FP.mp4|Test&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/gallery&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I used logic and random number generation to create randomized music. While making entirely random music can be useful, I focused in on a simple musical idea that could be easily programmed. I used the base six chords as a base for the song: I, ii, iii, IV, V, iv. the order of which was determined by logic as well as by RNG. The I can go anywhere, ii to V, ii to iv, iv to I or V, V to I, and iv to ii. The chords always have the third, but the fifth, octave, and third an octave up each have a 50% chance of being played. The melody on top is based on the chord being played, either playing a C note, or a part of the chord at any given time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I used logic and random number generation to create randomized music. While making entirely random music can be useful, I focused in on a simple musical idea that could be easily programmed. I used the base six chords as a base for the song: I, ii, iii, IV, V, iv. the order of which was determined by logic as well as by RNG. The I can go anywhere, ii to V, ii to iv, iv to I or V, V to I, and iv to ii. The chords always have the third, but the fifth, octave, and third an octave up each have a 50% chance of being played. The melody on top is based on the chord being played, either playing a C note, or a part of the chord at any given time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb-vjmedia_:diff::1.12:old-250056:rev-250058 --&gt;
&lt;/table&gt;</summary>
		<author><name>Rjpfisterer</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Using_Max_to_Create_Random_Music&amp;diff=250056&amp;oldid=prev</id>
		<title>Rjpfisterer: Max was used for logical yet randomly variable chord and melody creation</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Using_Max_to_Create_Random_Music&amp;diff=250056&amp;oldid=prev"/>
		<updated>2021-05-12T14:45:18Z</updated>

		<summary type="html">&lt;p&gt;Max was used for logical yet randomly variable chord and melody creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I used logic and random number generation to create randomized music. While making entirely random music can be useful, I focused in on a simple musical idea that could be easily programmed. I used the base six chords as a base for the song: I, ii, iii, IV, V, iv. the order of which was determined by logic as well as by RNG. The I can go anywhere, ii to V, ii to iv, iv to I or V, V to I, and iv to ii. The chords always have the third, but the fifth, octave, and third an octave up each have a 50% chance of being played. The melody on top is based on the chord being played, either playing a C note, or a part of the chord at any given time.&lt;/div&gt;</summary>
		<author><name>Rjpfisterer</name></author>
		
	</entry>
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