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	<id>https://vjmedia.wpi.edu/index.php?action=history&amp;feed=atom&amp;title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin</id>
	<title>GameCube Controller to MIDI - Connor McLaughlin - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://vjmedia.wpi.edu/index.php?action=history&amp;feed=atom&amp;title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin"/>
	<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin&amp;action=history"/>
	<updated>2026-05-21T19:38:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin&amp;diff=246488&amp;oldid=prev</id>
		<title>Cjmclaughlin: added max patch link and tags</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin&amp;diff=246488&amp;oldid=prev"/>
		<updated>2019-10-09T03:33:46Z</updated>

		<summary type="html">&lt;p&gt;added max patch link and tags&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:33, 9 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h1&amp;gt;Mapping GameCube Controller to MIDI Drums&amp;lt;/h1&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;h1&amp;gt;Mapping GameCube Controller to MIDI Drums&amp;lt;/h1&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I mapped my GameCube controller to MIDI drums for use on my laptop. I tried two different approaches to do this, one making use of Ableton Live and the Computer MIDI Keyboard option, and the other using a max patch alongside digital MIDI drivers to make use of Addicting Drums. For both of these implementations, I had to use a GameCube to USB adapter and configure the requisite Windows drivers for my GameCube controller inputs to show up. From there, I re-mapped each of the GameCube inputs to different keys using JoyToKey. For the simpler, Ableton implementation, I just had to map the controller buttons to the keyboard row a-l as well as keys w-y, which Ableton maps to different MIDI notes automatically. From there I just connected a MIDI drumkit. For the Addicting Drums adaptation, I had to write a max-patch (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attached as a &lt;/del&gt;zip &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;below&lt;/del&gt;) to remap the keyboard inputs from JoyToKey to specific MIDI pitches which correspond to different drumkit sounds. I then used a digital MIDI driver (ipMIDI) to connect my MIDI output from max to addicting drums.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I mapped my GameCube controller to MIDI drums for use on my laptop. I tried two different approaches to do this, one making use of Ableton Live and the Computer MIDI Keyboard option, and the other using a max patch alongside digital MIDI drivers to make use of Addicting Drums. For both of these implementations, I had to use a GameCube to USB adapter and configure the requisite Windows drivers for my GameCube controller inputs to show up. From there, I re-mapped each of the GameCube inputs to different keys using JoyToKey. For the simpler, Ableton implementation, I just had to map the controller buttons to the keyboard row a-l as well as keys w-y, which Ableton maps to different MIDI notes automatically. From there I just connected a MIDI drumkit. For the Addicting Drums adaptation, I had to write a max-patch (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;available here: https://vjmedia.wpi.edu/images/2/22/Cjm-GameCubeMIDI.&lt;/ins&gt;zip) to remap the keyboard inputs from JoyToKey to specific MIDI pitches which correspond to different drumkit sounds. I then used a digital MIDI driver (ipMIDI) to connect my MIDI output from max to addicting drums.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Interactive Systems]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Multimedia]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;!-- diff cache key wikidb-vjmedia_:diff::1.12:old-246486:rev-246488 --&gt;
&lt;/table&gt;</summary>
		<author><name>Cjmclaughlin</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin&amp;diff=246486&amp;oldid=prev</id>
		<title>Cjmclaughlin: Initial Commit</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin&amp;diff=246486&amp;oldid=prev"/>
		<updated>2019-10-09T03:26:34Z</updated>

		<summary type="html">&lt;p&gt;Initial Commit&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;h1&amp;gt;Mapping GameCube Controller to MIDI Drums&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I mapped my GameCube controller to MIDI drums for use on my laptop. I tried two different approaches to do this, one making use of Ableton Live and the Computer MIDI Keyboard option, and the other using a max patch alongside digital MIDI drivers to make use of Addicting Drums. For both of these implementations, I had to use a GameCube to USB adapter and configure the requisite Windows drivers for my GameCube controller inputs to show up. From there, I re-mapped each of the GameCube inputs to different keys using JoyToKey. For the simpler, Ableton implementation, I just had to map the controller buttons to the keyboard row a-l as well as keys w-y, which Ableton maps to different MIDI notes automatically. From there I just connected a MIDI drumkit. For the Addicting Drums adaptation, I had to write a max-patch (attached as a zip below) to remap the keyboard inputs from JoyToKey to specific MIDI pitches which correspond to different drumkit sounds. I then used a digital MIDI driver (ipMIDI) to connect my MIDI output from max to addicting drums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Cjmclaughlin</name></author>
		
	</entry>
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