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	<updated>2026-08-13T12:35:02Z</updated>
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	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243812</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243812"/>
		<updated>2015-05-05T04:27:21Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/Academics/Depts/HUA/Manzo/kdmccormick_final-project/demo-vid_new.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243811</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243811"/>
		<updated>2015-05-05T04:27:15Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/Academics/Depts/HUA/Manzo/kdmccormick_final-project/demo-vid_new.avi&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243810</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243810"/>
		<updated>2015-05-05T04:26:56Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/Academics/Depts/HUA/Manzo/kdmccormick_final-project/demo-vid.avi&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243809</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243809"/>
		<updated>2015-05-05T04:26:03Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/Academics/Depts/HUA/Manzo/kdmccormick_final-project/demo-vid_new.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243808</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243808"/>
		<updated>2015-05-05T04:25:51Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/Academics/Depts/HUA/Manzo/kdmccormick_final-project/demo-vid.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243806</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243806"/>
		<updated>2015-05-05T04:20:33Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/manzo/kdmccormick_final-project/demo-vi.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243805</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243805"/>
		<updated>2015-05-05T04:20:26Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/manzo/kdmccormick_final-project/demo-vid.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243804</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243804"/>
		<updated>2015-05-05T04:20:19Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/manzo/kdmccormick_final-project/demo-vid.avi&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243803</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243803"/>
		<updated>2015-05-05T04:20:12Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/manzo/kdmccormick_final-project/demo-vid_new.avi&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243802</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243802"/>
		<updated>2015-05-05T04:14:20Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/manzo/kdmccormick_final-project/demo-vid_new.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243801</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243801"/>
		<updated>2015-05-05T03:29:14Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/manzo/kdmccormick_final-project/demo-vid.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243800</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243800"/>
		<updated>2015-05-05T03:29:08Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/manzo/kdmccormick_final-project/demo-vid.avi&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243799</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243799"/>
		<updated>2015-05-05T03:28:58Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://storage.wpi.edu/manzo/kdmccormick_final-project/demo-vid.avi&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243798</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243798"/>
		<updated>2015-05-05T03:28:42Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://storage.wpi.edu/manzo/kdmccormick_final-project/demo-vid.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243793</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243793"/>
		<updated>2015-05-05T01:30:04Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Demo Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/Academics/Depts/HUA/Manzo/kdmccormick_final-project/demo-vid.avi&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243792</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243792"/>
		<updated>2015-05-05T01:28:28Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;br /&gt;
&lt;br /&gt;
==Demo Video==&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/manzo/kdmccormick_final-project/demo-vid.avi&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243610</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243610"/>
		<updated>2015-04-29T13:53:01Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;br /&gt;
Effects do not have any methods that are intended for outside modules to use. However, you may safely modify the values you passed in as constructor parameters (Fader.left_gain, Oscillator.freq, etc.), and the changes will take place in real time.&lt;br /&gt;
===Other===&lt;br /&gt;
  init()&lt;br /&gt;
      Initializes PyAudio library; must be called before using KAudio&lt;br /&gt;
&lt;br /&gt;
  terminate()&lt;br /&gt;
      Terminates PyAudio library; should be called when finished using KAudio&lt;br /&gt;
&lt;br /&gt;
  set_chunk_size(val)&lt;br /&gt;
      val (int) : the number of frames to be written to the output stream at a time&lt;br /&gt;
&lt;br /&gt;
  WaveTypes constants for passing into Wave constructor:&lt;br /&gt;
      WaveType.SINE&lt;br /&gt;
      WaveType.SQAURE&lt;br /&gt;
      WaveType.TRIANGLE&lt;br /&gt;
      WaveType.SAWTOOTH&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243608</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243608"/>
		<updated>2015-04-29T13:47:24Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Installation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from the [https://github.com/mekkz/kaudio GitHub page.]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243607</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243607"/>
		<updated>2015-04-29T13:46:17Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: /* Effect Constructors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from [[https://github.com/mekkz/kaudio]]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;br /&gt;
&lt;br /&gt;
 Compressor(low_thresh, low_factor, high_thresh, high_factor)&lt;br /&gt;
     low_thresh  (int16) : maximum amplitude threshold for upward scaling&lt;br /&gt;
     low_factor  (float) : factor by which samples below low_thresh are scaled upwards&lt;br /&gt;
     high_thresh (int16) : minimum amplitude threshold for downward scaling&lt;br /&gt;
     high_factor (float) : factor by which samples below high_thresh are scaled downwards&lt;br /&gt;
===Effect Methods===&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243606</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243606"/>
		<updated>2015-04-29T13:43:25Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from [[https://github.com/mekkz/kaudio]]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
 import kaudio&lt;br /&gt;
 kaudio.init()&lt;br /&gt;
  &lt;br /&gt;
 // your code here&lt;br /&gt;
  &lt;br /&gt;
 kaudio.terminate()&lt;br /&gt;
&lt;br /&gt;
==Documentation==&lt;br /&gt;
The two fundamental data types in KAudio are '''Signals''' and '''Effects'''. Signals represent a stream of audio data, either from a file or generated programmatically. Effects represent machines that take in signals and maniupulate them. Examples include Amplifiers, Compressers, and Faders.&lt;br /&gt;
===Signal Constructors===&lt;br /&gt;
 SignalFromAudioFile(fpath, loop=False)&lt;br /&gt;
     fpath (str)  : file path to a 2-channel, uncompressed PCM .WAV file&lt;br /&gt;
     loop  (bool) : loaded audio is looped if True, else is played just once&lt;br /&gt;
&lt;br /&gt;
 Wave(wave_type, freq, amplitude, loop=True)&lt;br /&gt;
     wave_type (int)   : shape of wave. See WaveType constants&lt;br /&gt;
     freq      (float) : frequency of wave in hertz&lt;br /&gt;
     amplitude (int16) : maximum amplitude of wave on a scale of 0 to 2^15 - 1&lt;br /&gt;
     loop      (bool)  : if True plays indefinitely, else plays exactly one period&lt;br /&gt;
&lt;br /&gt;
 CompositeSignal(*signals)&lt;br /&gt;
     signals (Signal[]) : argument list of signals to be averaged together to form a new signal&lt;br /&gt;
===Signal Methods===&lt;br /&gt;
 play()&lt;br /&gt;
     starts playing the signal to default audio output&lt;br /&gt;
&lt;br /&gt;
 pause()&lt;br /&gt;
     stops playing the signal, but preserves its state&lt;br /&gt;
&lt;br /&gt;
 rewind()&lt;br /&gt;
     resets the signal to its original state&lt;br /&gt;
&lt;br /&gt;
 is_playing()&lt;br /&gt;
     returns whether or not the signal is currently being played&lt;br /&gt;
&lt;br /&gt;
 add_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be applied to this signal&lt;br /&gt;
&lt;br /&gt;
 remove_effect(e)&lt;br /&gt;
     e (Effect) : the effect to be removed from this signal&lt;br /&gt;
===Effect Constructors===&lt;br /&gt;
 Amplifier(gain)&lt;br /&gt;
     gain (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
&lt;br /&gt;
 Fader(left_gain, right_gain)&lt;br /&gt;
     left_gain  (float) : factor by which the amplitude of the signal's left channel will be scaled&lt;br /&gt;
     right_gain (float) : factor by which the amplitude of the signal's right channel will be scaled&lt;br /&gt;
&lt;br /&gt;
 ComplexFader(l_to_l, l_to_r, r_to_l, r_to_r)&lt;br /&gt;
     Similar to fader, but allows redirection of one channel's data to another&lt;br /&gt;
     l_to_l (float) : factor by which signal's left channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     l_to_r (float) : factor by which signal's left channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
     r_to_l (float) : factor by which signal's right channel will be scaled and outputted to the new signal's left channel&lt;br /&gt;
     r_to_r (float) : factor by which signal's right channel will be scaled and outputted to the new signal's right channel&lt;br /&gt;
&lt;br /&gt;
 Overdriver(gain, cutoff)&lt;br /&gt;
     Distorts the given signal&lt;br /&gt;
     gain   (float) : factor by which the signal's amplitude will be scaled&lt;br /&gt;
     cutoff (int16) : absolute value at which the amplitude of the wave will be clipped off&lt;br /&gt;
&lt;br /&gt;
 Oscillator(freq, gain)&lt;br /&gt;
     Amplifies and attenuates the given signal in a periodic fashion&lt;br /&gt;
     freq      (int)   : frequency of the oscillation in Hertz&lt;br /&gt;
     amplitude (float) : maximum gain/attenuation factor throughout cycle&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243602</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243602"/>
		<updated>2015-04-29T13:14:56Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from [[https://github.com/mekkz/kaudio]]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;br /&gt;
&lt;br /&gt;
==Use==&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;python&amp;quot;&amp;gt;&lt;br /&gt;
import kaudio&lt;br /&gt;
kaudio.init()&lt;br /&gt;
&lt;br /&gt;
// your code here&lt;br /&gt;
&lt;br /&gt;
kaudio.terminate()&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243600</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243600"/>
		<updated>2015-04-29T13:13:03Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: Initial edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;br /&gt;
Setup:&lt;br /&gt;
*Download the latest version of kaudio.py from [[https://github.com/mekkz/kaudio]]&lt;br /&gt;
*Place it in the same folder as the module from which you wish to use KAudio&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243596</id>
		<title>KAudio Python Library</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=KAudio_Python_Library&amp;diff=243596"/>
		<updated>2015-04-29T13:09:22Z</updated>

		<summary type="html">&lt;p&gt;Kdmccormick: Initial edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''KAudio''' is an experimental proof-of-concept audio processing library for Python. It allows users to generate audio signals, load audio from files, apply various effects to the audio, and then play it back. It is '''not''' currently a finished product, and it is not intended to be used in a production environment.&lt;br /&gt;
&lt;br /&gt;
==Installation==&lt;br /&gt;
Requirements:&lt;br /&gt;
*Python 2.7.x&lt;br /&gt;
*NumPy 1.8.2 or greater&lt;br /&gt;
*PyAudio 0.2.8 or greater&lt;/div&gt;</summary>
		<author><name>Kdmccormick</name></author>
		
	</entry>
</feed>