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	<id>https://vjmedia.wpi.edu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jamalaver</id>
	<title>vjmedia - User contributions [en]</title>
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	<updated>2026-05-05T09:18:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.8</generator>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=530</id>
		<title>Unity Xbox360 Controller Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=530"/>
		<updated>2013-04-24T05:49:43Z</updated>

		<summary type="html">&lt;p&gt;Jamalaver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaplayer&amp;gt;http://media.wpi.edu/Academics/Depts/HUA/Manzo/UnityControllerTutorial/Tutorial.mp4&amp;lt;/mediaplayer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Video playback fails please visit the following link:&lt;br /&gt;
http://media.wpi.edu/Academics/Depts/HUA/Manzo/UnityControllerTutorial/Unity_Joystick_Tutorial_player.html&lt;/div&gt;</summary>
		<author><name>Jamalaver</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=529</id>
		<title>Unity Xbox360 Controller Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=529"/>
		<updated>2013-04-24T05:38:21Z</updated>

		<summary type="html">&lt;p&gt;Jamalaver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[file://media.wpi.edu/Manzo/UnityControllerTutorial/Unity_Joystick_Tutorial_player.html Video Tutorial]&lt;/div&gt;</summary>
		<author><name>Jamalaver</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=528</id>
		<title>Unity Xbox360 Controller Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=528"/>
		<updated>2013-04-24T05:20:35Z</updated>

		<summary type="html">&lt;p&gt;Jamalaver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaPLayer&amp;gt;http://media.wpi.edu/Academics/Depts/HUA/Manzo/UnityControllerTutorial/Unity_Joystick_Tutorial.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamalaver</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=527</id>
		<title>Unity Xbox360 Controller Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=527"/>
		<updated>2013-04-24T05:17:33Z</updated>

		<summary type="html">&lt;p&gt;Jamalaver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaPLayer&amp;gt;http://media.wpi.edu/Manzo/UnityControllerTutorial/Unity_Joystick_Tutorial.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamalaver</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=526</id>
		<title>Unity Xbox360 Controller Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=526"/>
		<updated>2013-04-24T05:16:52Z</updated>

		<summary type="html">&lt;p&gt;Jamalaver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaPLayer&amp;gt;http://media.wpi.edu/Academics/Depts/HUA/Manzo/UnityControllerTutorial/Unity_Joystick_Tutorial.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamalaver</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=525</id>
		<title>Unity Xbox360 Controller Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=525"/>
		<updated>2013-04-24T05:05:00Z</updated>

		<summary type="html">&lt;p&gt;Jamalaver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mediaPLayer&amp;gt;\\research.wpi.edu\hu3910\student uploads\Josue Malaver\Unity_Joystick_Tutorial.mp4&amp;lt;/mediaplayer&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jamalaver</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=524</id>
		<title>Unity Xbox360 Controller Tutorial</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Unity_Xbox360_Controller_Tutorial&amp;diff=524"/>
		<updated>2013-04-24T05:02:31Z</updated>

		<summary type="html">&lt;p&gt;Jamalaver: Created page with 'For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controlle…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For my final submission, I created an instructional video of how to embed an xbox360 controller with the existing game. This includes how to map all the inputs from the controller to a specific action, including playing the chords, changing modes, and changing instruments. Inside the folder “Scripts for Xbox Controller” are all the scripts that need to be dropped in to the current “Scripts” folder for the existing Unity packages. The scripts can be viewed as text files, but the preferred method is through the Unity code editor.&lt;/div&gt;</summary>
		<author><name>Jamalaver</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=File:Mickey360.mpg&amp;diff=244</id>
		<title>File:Mickey360.mpg</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=File:Mickey360.mpg&amp;diff=244"/>
		<updated>2013-02-28T23:16:14Z</updated>

		<summary type="html">&lt;p&gt;Jamalaver: uploaded a new version of &amp;quot;File:Mickey360.mpg&amp;quot;:&amp;amp;#32;Mickey360 is a Max based standalone app that allows the user to use an Xbox 360 controller as an instrument. The controller is programmed to play the C major scale pressing the different buttons. Add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mickey360 is a Max based standalone app that allows the user to use an Xbox 360 controller as an instrument. The controller is programmed to play the C major scale pressing the different buttons. Additionally pressing the D-pad Up/Down allows the user to change the sound of the controller. Pressing D-pad left starts an embedded video, and D-pad right starts a song to play along with. The user can also upload their own video/song by following the onscreen instructions. The app is aimed for young kids who can't really play an actual keyboard yet but who have a strong music tendency. This app bridges the gap between the two allowing them to make music without the need to know how to play a keyboard, and moreover play along to songs and videos of their choosing enhancing the whole experience.&lt;/div&gt;</summary>
		<author><name>Jamalaver</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=File:Mickey360.mpg&amp;diff=195</id>
		<title>File:Mickey360.mpg</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=File:Mickey360.mpg&amp;diff=195"/>
		<updated>2013-02-27T04:42:47Z</updated>

		<summary type="html">&lt;p&gt;Jamalaver: Mickey360 is a Max based standalone app that allows the user to use an Xbox 360 controller as an instrument. The controller is programmed to play the C major scale pressing the different buttons. Additionally pressing the D-pad Up/Down allows the user to &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mickey360 is a Max based standalone app that allows the user to use an Xbox 360 controller as an instrument. The controller is programmed to play the C major scale pressing the different buttons. Additionally pressing the D-pad Up/Down allows the user to change the sound of the controller. Pressing D-pad left starts an embedded video, and D-pad right starts a song to play along with. The user can also upload their own video/song by following the onscreen instructions. The app is aimed for young kids who can't really play an actual keyboard yet but who have a strong music tendency. This app bridges the gap between the two allowing them to make music without the need to know how to play a keyboard, and moreover play along to songs and videos of their choosing enhancing the whole experience.&lt;/div&gt;</summary>
		<author><name>Jamalaver</name></author>
		
	</entry>
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