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	<updated>2026-08-04T17:55:20Z</updated>
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	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Gamecube_Controller_as_an_Instrument&amp;diff=58304</id>
		<title>Gamecube Controller as an Instrument</title>
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		<updated>2013-10-16T16:09:54Z</updated>

		<summary type="html">&lt;p&gt;Hrobichaud: Created page with 'What I have done as a project is to turn a gamecube controller into a musical instrument by using Max and other scripts to get controller inputs. I have programmed the 8 notes of…'&lt;/p&gt;
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&lt;div&gt;What I have done as a project is to turn a gamecube controller into a musical instrument by using Max and other scripts to get controller inputs. I have programmed the 8 notes of a scale onto the A, B, X, Y, L, R, Z, and start buttons. Up and down on the control stick can be used to make a note sharp or flat, up and down on the d-pad will increase or decrease the octave, and left or right on the d-pad will change to major or minor key. I decided on this as a project because I spend a lot of my free time speedrunning Super Mario 64 on the virtual console for the Wii (which uses the gamecube controller), and I would often tap the buttons along to the music or sound effects in game, so making the buttons actual make sounds was a natural progression. There are more things that I want to get done with the controller, but I have had some hardware troubles with the adapter which limited what I could do for now. I will probably expand on the project in the near future however.&lt;br /&gt;
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Here is a brief demo video explaining the project: http://www.twitch.tv/phantaxx/c/3093313&lt;br /&gt;
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The programs used to make this are Max 6.1, and AutoHotkey. Here is a link to the zip folder with the necessary max and script files to run http://www.sendspace.com/file/5kd2m0&lt;/div&gt;</summary>
		<author><name>Hrobichaud</name></author>
		
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