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	<id>https://vjmedia.wpi.edu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ejimenez</id>
	<title>vjmedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://vjmedia.wpi.edu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ejimenez"/>
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	<updated>2026-05-27T02:26:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Simon_Game_in_Max&amp;diff=212</id>
		<title>Simon Game in Max</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Simon_Game_in_Max&amp;diff=212"/>
		<updated>2013-02-27T12:33:15Z</updated>

		<summary type="html">&lt;p&gt;Ejimenez: moved Simon to Simon Game in Max&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Project Proposal ==&lt;br /&gt;
===What I intended to do===&lt;br /&gt;
As a final project for this course, I will attempt to utilize what we’ve learned so far about Cycling ’74 Max MSP in combination with using a PS2 remote to generate some kind of musical aspect. Ideas that I have so far include using the buttons to on the controller to make certain sounds or initiate certain patches within Max. I’m leaning towards the idea of creating a Simon-like game within Max if I can get everything to work.&lt;br /&gt;
&lt;br /&gt;
===What skills I already know===&lt;br /&gt;
I already know how to use Max to some extent, along with passing MIDI channels to other programs such as Ableton Live, and Acoustica Mixcraft. If I need to edit sound files, I can do that from within Audacity.&lt;br /&gt;
&lt;br /&gt;
===What skills are yet to be learned===&lt;br /&gt;
Throughout this particular course, we have been learning a few things at a time with the Max program. Although it is not necessarily one of my favorite programs out there, this project will make me concentrate on using applications that I don’t necessarily prefer along with allowing me to create something interactive instead of just a composition created in Ableton Live.&lt;br /&gt;
&lt;br /&gt;
===Deliverable(s)===&lt;br /&gt;
The final project should include a Max application file, along with any associated sound files needed. If I need to implement other objects not native to Max, I will be sure to include those as well. The entire project will be compressed into a .zip file and uploaded to myWPI.&lt;br /&gt;
&lt;br /&gt;
== Current Project Status ==&lt;br /&gt;
Incomplete as of 2/27/13 due to a &amp;quot;Stack Overflow&amp;quot; error in Max. Figuring out how to fix it for the time being. The only &amp;quot;working&amp;quot; parts of the project are making sounds with the buttons pressed on the PS2 controller.&lt;/div&gt;</summary>
		<author><name>Ejimenez</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Simon&amp;diff=213</id>
		<title>Simon</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Simon&amp;diff=213"/>
		<updated>2013-02-27T12:33:15Z</updated>

		<summary type="html">&lt;p&gt;Ejimenez: moved Simon to Simon Game in Max&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Simon Game in Max]]&lt;/div&gt;</summary>
		<author><name>Ejimenez</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=Simon_Game_in_Max&amp;diff=210</id>
		<title>Simon Game in Max</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=Simon_Game_in_Max&amp;diff=210"/>
		<updated>2013-02-27T12:01:51Z</updated>

		<summary type="html">&lt;p&gt;Ejimenez: Simon-clone game on Max MSP using a PS2 controller&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Project Proposal ==&lt;br /&gt;
===What I intended to do===&lt;br /&gt;
As a final project for this course, I will attempt to utilize what we’ve learned so far about Cycling ’74 Max MSP in combination with using a PS2 remote to generate some kind of musical aspect. Ideas that I have so far include using the buttons to on the controller to make certain sounds or initiate certain patches within Max. I’m leaning towards the idea of creating a Simon-like game within Max if I can get everything to work.&lt;br /&gt;
&lt;br /&gt;
===What skills I already know===&lt;br /&gt;
I already know how to use Max to some extent, along with passing MIDI channels to other programs such as Ableton Live, and Acoustica Mixcraft. If I need to edit sound files, I can do that from within Audacity.&lt;br /&gt;
&lt;br /&gt;
===What skills are yet to be learned===&lt;br /&gt;
Throughout this particular course, we have been learning a few things at a time with the Max program. Although it is not necessarily one of my favorite programs out there, this project will make me concentrate on using applications that I don’t necessarily prefer along with allowing me to create something interactive instead of just a composition created in Ableton Live.&lt;br /&gt;
&lt;br /&gt;
===Deliverable(s)===&lt;br /&gt;
The final project should include a Max application file, along with any associated sound files needed. If I need to implement other objects not native to Max, I will be sure to include those as well. The entire project will be compressed into a .zip file and uploaded to myWPI.&lt;br /&gt;
&lt;br /&gt;
== Current Project Status ==&lt;br /&gt;
Incomplete as of 2/27/13 due to a &amp;quot;Stack Overflow&amp;quot; error in Max. Figuring out how to fix it for the time being. The only &amp;quot;working&amp;quot; parts of the project are making sounds with the buttons pressed on the PS2 controller.&lt;/div&gt;</summary>
		<author><name>Ejimenez</name></author>
		
	</entry>
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