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	<id>https://vjmedia.wpi.edu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cjmclaughlin</id>
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	<updated>2026-05-21T21:30:38Z</updated>
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	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin&amp;diff=246488</id>
		<title>GameCube Controller to MIDI - Connor McLaughlin</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin&amp;diff=246488"/>
		<updated>2019-10-09T03:33:46Z</updated>

		<summary type="html">&lt;p&gt;Cjmclaughlin: added max patch link and tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Mapping GameCube Controller to MIDI Drums&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I mapped my GameCube controller to MIDI drums for use on my laptop. I tried two different approaches to do this, one making use of Ableton Live and the Computer MIDI Keyboard option, and the other using a max patch alongside digital MIDI drivers to make use of Addicting Drums. For both of these implementations, I had to use a GameCube to USB adapter and configure the requisite Windows drivers for my GameCube controller inputs to show up. From there, I re-mapped each of the GameCube inputs to different keys using JoyToKey. For the simpler, Ableton implementation, I just had to map the controller buttons to the keyboard row a-l as well as keys w-y, which Ableton maps to different MIDI notes automatically. From there I just connected a MIDI drumkit. For the Addicting Drums adaptation, I had to write a max-patch (available here: https://vjmedia.wpi.edu/images/2/22/Cjm-GameCubeMIDI.zip) to remap the keyboard inputs from JoyToKey to specific MIDI pitches which correspond to different drumkit sounds. I then used a digital MIDI driver (ipMIDI) to connect my MIDI output from max to addicting drums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; padding-bottom: 56.25%; padding-top: 0px; height: 0; overflow: auto; -webkit-overflow-scrolling: touch;&amp;quot;&amp;gt;&amp;lt;htmltag tagname=&amp;quot;iframe&amp;quot; id=&amp;quot;ensembleEmbeddedContent_M0Xv_Ulci0Os9QiBJLJTtA&amp;quot; src=&amp;quot;https://video.wpi.edu/hapi/v1/contents/fdef4533-5c49-438b-acf5-088124b253b4/plugin?embedAsThumbnail=false&amp;amp;displayTitle=false&amp;amp;startTime=0&amp;amp;autoPlay=false&amp;amp;hideControls=true&amp;amp;showCaptions=false&amp;amp;displaySharing=false&amp;amp;displayAnnotations=false&amp;amp;displayAttachments=false&amp;amp;displayLinks=false&amp;amp;displayEmbedCode=false&amp;amp;displayDownloadIcon=false&amp;amp;displayMetaData=false&amp;amp;displayCredits=false&amp;amp;audioPreviewImage=false&amp;amp;displayCaptionSearch=false&amp;amp;displayViewersReport=false&amp;quot; title=&amp;quot;CJM Music Tech Final - GameCube MIDI&amp;quot; frameborder=&amp;quot;0&amp;quot; style=&amp;quot;position: absolute; top: 0; left: 0; width: 75%; height: 75%;&amp;quot; scrolling=&amp;quot;no&amp;quot; allowfullscreen&amp;gt;&amp;lt;/htmltag&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Interactive Systems]]&lt;br /&gt;
[[Category:Multimedia]]&lt;br /&gt;
[[Category:Foundations of Music Technology (2300)]]&lt;br /&gt;
[[Category: Advisor:Manzo]]&lt;/div&gt;</summary>
		<author><name>Cjmclaughlin</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin&amp;diff=246486</id>
		<title>GameCube Controller to MIDI - Connor McLaughlin</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=GameCube_Controller_to_MIDI_-_Connor_McLaughlin&amp;diff=246486"/>
		<updated>2019-10-09T03:26:34Z</updated>

		<summary type="html">&lt;p&gt;Cjmclaughlin: Initial Commit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;Mapping GameCube Controller to MIDI Drums&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I mapped my GameCube controller to MIDI drums for use on my laptop. I tried two different approaches to do this, one making use of Ableton Live and the Computer MIDI Keyboard option, and the other using a max patch alongside digital MIDI drivers to make use of Addicting Drums. For both of these implementations, I had to use a GameCube to USB adapter and configure the requisite Windows drivers for my GameCube controller inputs to show up. From there, I re-mapped each of the GameCube inputs to different keys using JoyToKey. For the simpler, Ableton implementation, I just had to map the controller buttons to the keyboard row a-l as well as keys w-y, which Ableton maps to different MIDI notes automatically. From there I just connected a MIDI drumkit. For the Addicting Drums adaptation, I had to write a max-patch (attached as a zip below) to remap the keyboard inputs from JoyToKey to specific MIDI pitches which correspond to different drumkit sounds. I then used a digital MIDI driver (ipMIDI) to connect my MIDI output from max to addicting drums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: relative; padding-bottom: 56.25%; padding-top: 0px; height: 0; overflow: auto; -webkit-overflow-scrolling: touch;&amp;quot;&amp;gt;&amp;lt;htmltag tagname=&amp;quot;iframe&amp;quot; id=&amp;quot;ensembleEmbeddedContent_M0Xv_Ulci0Os9QiBJLJTtA&amp;quot; src=&amp;quot;https://video.wpi.edu/hapi/v1/contents/fdef4533-5c49-438b-acf5-088124b253b4/plugin?embedAsThumbnail=false&amp;amp;displayTitle=false&amp;amp;startTime=0&amp;amp;autoPlay=false&amp;amp;hideControls=true&amp;amp;showCaptions=false&amp;amp;displaySharing=false&amp;amp;displayAnnotations=false&amp;amp;displayAttachments=false&amp;amp;displayLinks=false&amp;amp;displayEmbedCode=false&amp;amp;displayDownloadIcon=false&amp;amp;displayMetaData=false&amp;amp;displayCredits=false&amp;amp;audioPreviewImage=false&amp;amp;displayCaptionSearch=false&amp;amp;displayViewersReport=false&amp;quot; title=&amp;quot;CJM Music Tech Final - GameCube MIDI&amp;quot; frameborder=&amp;quot;0&amp;quot; style=&amp;quot;position: absolute; top: 0; left: 0; width: 75%; height: 75%;&amp;quot; scrolling=&amp;quot;no&amp;quot; allowfullscreen&amp;gt;&amp;lt;/htmltag&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cjmclaughlin</name></author>
		
	</entry>
	<entry>
		<id>https://vjmedia.wpi.edu/index.php?title=File:Cjm-GameCubeMIDI.zip&amp;diff=246482</id>
		<title>File:Cjm-GameCubeMIDI.zip</title>
		<link rel="alternate" type="text/html" href="https://vjmedia.wpi.edu/index.php?title=File:Cjm-GameCubeMIDI.zip&amp;diff=246482"/>
		<updated>2019-10-09T03:07:41Z</updated>

		<summary type="html">&lt;p&gt;Cjmclaughlin: Zipped max patch for mapping GameCube controller input from JoyToKey to drumkit MIDI range for use in addictive drums.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zipped max patch for mapping GameCube controller input from JoyToKey to drumkit MIDI range for use in addictive drums.&lt;/div&gt;</summary>
		<author><name>Cjmclaughlin</name></author>
		
	</entry>
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